Game Expo

Different Perspectives Art Games Festival embraces the theme "Together".

About the theme and exhibition

Last year we showcased an exhibition with autobiographical video games that showed how interactivity can be an outlet of artistic self expression. This year, the festival is centered around the theme "Together". Games can be a wonderful shared experience. The interaction design of a computer game brings people together, regardless of their background, location, or interests. When done well, the shared experience of a game can be a powerful and fun tool for bringing people together, and creating connections between individuals that would normally not meet.

We made a diverse selection of games from all over the world offering interesting and new perspectives on how games can be played together. We hope you enjoy it!

Wed 24 May 16:00 – 22:00
Thu 18 May 12:00 – 00:00 Thu 25 May 16:00 – 22:00
Fri 19 May 12:00 – 22:00 Fri 26 May 12:00 – 22:00
Sat 20 May 12:00 – 22:00 Sat 27 May 12:00 – 22:00
Sun 21 May 12:00 – 22:00 Sun 28 May 12:00 – 00:00
Free admission Plan your visit
Image for ibb & obb by Richard Boeser, Roland Ijzermans and Codeglue

ibb & obb

by Richard Boeser, Roland Ijzermans and Codeglue (NL)
2 players
5 min. – as long as you like

ibb is the name of a green character, and obb is the red character. When 2 players take control of these friends, an adventure will unfold where teamwork has never been more important.

What makes computer games so interesting is bringing an imaginary world to life with game rules that provide a very specific experience. In the playful world of ibb and obb, the rules of gravity work differently than in ours: above the ground gravity works as we know it, but on the other side gravity is reversed. This has been designed carefully in a way that players have to help each other. You can't make it alone in the colorful world of ibb and obb.
And while the world of ibb and obb seems to be a place of calm and tranquility, and the game is easy to pick up, you'll need to pay close attention and communicate well to solve the puzzles together. A lot of ibbs and obbs will die, but that's part of it. Give it a try!

Image for Fingle by Adriaan de Jongh

Fingle

by Adriaan de Jongh (NL)
2 players
2 min. – as long as you like

1 iPad. 2 people. A bunch of moving squares, and even more touching: Solving puzzles together has never been so intimate. Think Twister, but with your fingers.

In this work by Dutch designer Adriaan de Jongh, 2 players must simultaneously hold their fingers on the moving squares on the screen. Does that sound simple? It is. But the simplest things are often the most fun.

What makes Fingle's puzzles so interesting, is that the players can be creative with the placement of their fingers. Do you use your index finger on that one square, or is your thumb a better idea?

Fingle offers a playful opportunity to touch a stranger (with consent). The perfect game to break the ice. But most of all; a perfect game for teaming up and solving puzzles together.

Come and play!

Find out the location, dates and opening hours here: Plan your visit

Image for Laser Dance by Thomas Van Bouwel

Laser Dance

by Thomas Van Bouwel (BE)
1 player
5 min. per round

Laser Dance is an AR game where you sneak across rooms of lasers. You jump, roll, dive, climb and do anything in order to not trigger the alarm. Can you safely get to the other side of the room? And what about the next room, where the lasers move around? Practice your finesse and agility, while performing an unexpected super spy dance.

Laser Dance completely fulfills what AR/VR games are supposed to be: Games that make you use your whole body. Laser Dance allows you to augment any room, even your own living room, and will build an obstacle course around the furniture. Even though you play the game alone, it automatically becomes a performance for everyone present.

Image for Death Squared by SMG Studio

Death Squared

by SMG Studio (AU)
2 - 4 players
2 min. per level

The creators of Death Squared call it "the perfect game for your non-gaming boyfriend or girlfriend." We agree. The title suggests there is going to be violence; they're just robots, so it's not a big deal.

Test your and your grandmother's communication skills, or bring the whole family and play Death Squared with 4 robots. Let's see if you can guide each robot through all the obstacles and traps, but only by working closely together can all robots make it to the end. A lot of broken robots, but also fun guaranteed, to the root squared!

Image for Word After Word by Prof. Jonah Warren

Word After Word

by Prof. Jonah Warren (US)
2 - 4 players
5 min. per round

Games can take many forms. Also the form of a word game. Word after Word (the name says it), is such a word game.

Each player is given the same randomly generated set of adjectives one at a time. Players try to identify the noun that usually follows the given adjective (e.g. "fast CAR") in a dataset composed of more than half a billion words from magazines, TV and books. Each prompt has potentially thousands of correct answers of varying degrees. Whoever guesses the most common adjectives gets the most points. Who has the best language skills?

Image for BADABALLBRUSH by Katpatat (Titouan Millet, Neander Giljam, Esther Bouma, Lisa Mantel)

BADABALLBRUSH

by Katpatat (Titouan Millet, Neander Giljam, Esther Bouma, Lisa Mantel) (NL/FR)
As long as you like

BADABEAM is a project at the crossroads of video game, art installation and video projection, aiming to experiment with the liminal space between physical and digital worlds.
BADABALLBRUSH is the name of the game that is projected on a big surface, usually a building or a set of walls. The playable area is made using the volumes and features of the surface it is projected on: elements such as windows, pillars or vents become platforms or obstacles and form the level of the game.
Players can join the game at any time using their mobile phone to control a ball of paint which can change color and bounces around, leaving a colored trail behind them.
The game lets its players create a whacky, beautiful, funny, or abstract painting together. It’s up to you!

Image for At a Distance by Terry Cavanagh

At a Distance

by Terry Cavanagh (IE)
2 players
30 min.

Sometimes it's confusing to find your way around in a new place. In At A Distance, 2 players have to work closely together to find their way in an abstract labyrinth. Actions in one world have an effect on the other.
The maker describes At A Distance as “a game about solitude in shared experiences”, which outlines an experience that feels painfully recognizable due to the past covid lockdowns.

Through experimentation and communication you will have to try to discover the secrets of this abstract puzzle piece together. Will you find out how the world of At A Distance works exactly?

Image for Keep Talking and Nobody Explodes by Steel Crate Games

Keep Talking and Nobody Explodes

by Steel Crate Games (CA)
2
5 min. per level

There are few situations we can think of when good communication is as important as when defusing a time bomb.

In Keep Talking & Nobody Explodes, 1 player will be in a room (in virtual reality) with a bomb, while the other players will have the manual with all the instructions to defuse it. They will have to communicate extremely well with each other to describe what the bomb looks like, and what steps need to be taken to defuse the bomb in time. Not a game for the faint hearted. How do you communicate under (time) pressure?

Image for Lovers in a Dangerous Spacetime by Asteroid Base (Matt Hammill, Jamie Tucker, Adam Winkels)

Lovers in a Dangerous Spacetime

by Asteroid Base (Matt Hammill, Jamie Tucker, Adam Winkels) (CA)
2 - 4 players
14 min. – as long as you like

Who is doing the dishes? Who spreads the sandwiches? Who protects the spaceship from lasers? And who cleans the litter box? In Lovers in A Dangerous Spacetime you will have to divide tasks between you and your crew, otherwise you will not make it in this neon-colored space full of obstacles and dangers.

The controls are simple: you just have to walk and man the devices of your starship. And if you're too busy to turn on the shields, grandpa will have to take over in time. Can you handle the hectic of a dangerous spacetime? We’re sure you will, together.

Image for The Legend of Southern Iraqi Carpets by Hussein Shikha

The Legend of Southern Iraqi Carpets

by Hussein Shikha (BE/IQ)
1
10 min. – as long as you like

Each element in this game is an animated translation derived from the southern Iraqi carpet, from the characters you interact with, to the environment.

Creator Hussein Shikha believes that storytelling in video games is an aspect that allows for a nuanced understanding of the intricacies present in southern Iraqi carpets. It is capable of conveying visual, oral, symbolic and textual information which can be appealing to young and mature audiences.

On Saturday 20 May, Hussein Shikha will be giving a talk with the title: “The video game as a tool to share and archive endangered knowledge“

Image for Tap Happy Sabotage! by Alistair Aitcheson

Tap Happy Sabotage!

by Alistair Aitcheson (UK)
2 - 31 players
5 min. – as long as you like

A video game for up to 31 players at the same time. Expect happy chaos.
In Tap Happy Sabotage, each player is given a playing card to search, as well as a similar sabotage card. The object of the game is to take your card and make sure you take everyone else's sabotage cards. One minute you're scrambling over each other to hold three of your cards at once. The next moment you get entangled trying to get your card away from a fellow player.

Tap Happy Sabotage is designed for a big screen that can accommodate up to 31 players at the same time, and it encourages players to take full advantage of it. Each round introduces a new rule, as well as a new reason to get in each other's way... so that includes pushing, pulling and maybe even cheating… Be creative, and try to win!

Image for Heavenly Bodies by 2pt Interactive (Alexander Perrin and Joshua Tatangelo) (AU)

Heavenly Bodies

by 2pt Interactive (Alexander Perrin and Joshua Tatangelo) (AU) (AU)
2 players
10 min. – as long as you like

Ever wondered what it would be like to experience zero gravity? This is a game for people who like a challenge. Because we can already tell you that moving in Heavenly Bodies is not going to be easy. Who would have thought that you would have to relearn all body movements in zero gravity? Use the left stick of the controller to move your left arm and the right stick to move your right arm. Move your legs, or grab something? These are also separate actions. Nothing goes by itself in space.
Pull and push your celestial body through the 1970s space station to assemble space telescopes, maintain solar panels and wipe your spaceship clean with your fellow stunt pilot. Are you afraid you look ridiculous? That's okay, because you're alone in space. Except for your fellow cosmonaut, there is no one to see you.

Discover the full program

We have a lot more going on!